Friday, May 6, 2011

Creating a Warfare Gametype

This is actually a lot easier than it seems. It's just that the way to set everything up isn't nearly as intuitive as the other gametypes.

Anyway!
First, create your map and save it with the WAR- tag in front of the name, telling the game that it will run on the Warfare gametype.

Make sure to add the necessary pieces to the world. You'll need 2 PowerCore_Content and at least one PowerNode_Content. (They'll be labeled Onslaught, even though that gametype isn't actually supported in this game). Both of these can be found under Actor Classes>NavigationPoint>Objective>UTGameObjective>UTOnslaughtObjective>UTOnslaughtNodeObjective>UTOnslaughtPanelNode>UTOnslaughtPowerCore/node




Now with those in the world, you're ready to connect them. Without connecting them, the game won't know how to use them at all, so this is actually a very crucial step.

Go into View>World Properties. From here, expand the WorldInfo tab and search out the MyMapInfo section. There shouldn't be anything in here yet (unless you've already added something). Click the blue arrow next to it and select UTOnslaughtMapInfo from the dropdown. Now, go down to UTOnslaughtMapInfo and expand it. You should see "LinkSetups." Expand this, then expand the thing directly beneath it. Then expand the NodeLinks section and click the green plus.

From here, it should be pretty straight forward. Expand the [0] (FromNode....) and, with your first core selected, click the green arrow to the very right of FromNode. Now connect the ToNode to your (first/only) node going in between your powercores to the ToNode link. It's essentially going to go on like that until you've connected all the dots... Just think of that one song, "the red core's connected to the - 1st node. The first node's connected to the - second node..." so on and so forth until you hit the enemy team's core. With this done, you may need to go in and test it. It's very easy to mix up which core is which and your blue core might be in your red base.

That's just about all you need to know about the basic functions of Warfare! Come back later and I may go over the different node types and how you can benefit from their use! Go try it out and remember to fix any "core" issues you may run into!

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